RoomFlag.create([
                 { :value => 0, :description => 'DARK' },
                 { :value => 1, :description => 'DEATH' },
                 { :value => 2, :description => 'NO_MOB' },
                 { :value => 3, :description => 'INDOORS' },
                 { :value => 4, :description => 'LAWFULL' },
                 { :value => 5, :description => 'NEUTRAL' },
                 { :value => 6, :description => 'CHAOTIC' },
                 { :value => 7, :description => 'NO_MAGIC' },
                 { :value => 8, :description => 'TUNNEL' },
                 { :value => 9, :description => 'PRIVATE' },
                 { :value => 10, :description => 'GODROOM' },
                 { :value => 11, :description => 'BFS_MARK' },
                 { :value => 12, :description => 'FIREWALL' },
                 { :value => 13, :description => 'TEMPLE' },
                 { :value => 14, :description => 'VIRTUAL_ROOM' },
                 { :value => 15, :description => 'NO_SUMMON' },
                 { :value => 16, :description => 'NO_BROAD' },
                 { :value => 17, :description => 'NO_MOUNT' }])

SectorType.create([
                   { :value => 0, :description => 'SECT_INSIDE' },
                   { :value => 1, :description => 'SECT_CITY' },
                   { :value => 2, :description => 'SECT_FIELD' },
                   { :value => 3, :description => 'SECT_FOREST' },
                   { :value => 4, :description => 'SECT_HILLS' },
                   { :value => 5, :description => 'SECT_MOUNTAIN' },
                   { :value => 6, :description => 'SECT_WATER' },
                   { :value => 7, :description => 'SECT_DESERT' },
                   { :value => 8, :description => 'SECT_SWAMP' },
                   { :value => 9, :description => 'SECT_TUNDRA' },
                   { :value => 10, :description => 'SECT_DESERT_ROAD' }])

ZoneResetMode.create([
                      { :value => 0, :description => 'NEVER RESET' },
                      { :value => 1, :description => 'AFTER LIFESPAN AND CLEAR' },
                      { :value => 2, :description => 'AFTER LIFESPAN' }])
Direction.create ([
                   { :value => 0, :description => 'North' },
                   { :value => 1, :description => 'East' },
                   { :value => 2, :description => 'South' },
                   { :value => 3, :description => 'West' },
                   { :value => 4, :description => 'Up' },
                   { :value => 5, :description => 'Down' }])
DoorFlag.create ([
                  { :value => 0, :description => 'No door' },
                  { :value => 1, :description => 'Normal - open, closed, locked, unlocked, picked' },
                  { :value => 2, :description => 'Pickproof, only opened with key' }])
ActionBitvector.create ([
                         { :value => 0, :description => 'SPEC' },
                         { :value => 1, :description => 'SENTINEL' },
                         { :value => 2, :description => 'SCAVENGER' },
                         { :value => 3, :description => 'ISNPC' },
                         { :value => 4, :description => 'NICE_THIEF' },
                         { :value => 5, :description => 'AGGRESSIVE' },
                         { :value => 6, :description => 'STAY_ZONE' },
                         { :value => 7, :description => 'WIMPY' },
                         { :value => 8, :description => 'AGGRESSIVE_EVIL' },
                         { :value => 9, :description => 'AGGRESSIVE_GOOD' },
                         { :value => 10, :description => 'AGGRESSIVE_NEUTRAL' },
                         { :value => 11, :description => 'MEMORY' },
                         { :value => 12, :description => 'HELPER' },
                         { :value => 13, :description => 'TRACKER' },
                         { :value => 14, :description => 'PILLAGER' },
                         { :value => 15, :description => 'AGG25' },
                         { :value => 16, :description => 'WATER' },
                         { :value => 17, :description => 'RINGHUNT' },
                         { :value => 18, :description => 'TEKHUNT' },
                         { :value => 19, :description => 'GUNHUNT' },
                         { :value => 20, :description => 'MAGICHUNT' },
                         { :value => 21, :description => 'HIGHHUNT' },
                         { :value => 22, :description => 'MACHINE' },
                         { :value => 23, :description => 'ANIMAL' },
                         { :value => 24, :description => 'GAMBLER' },
                         { :value => 25, :description => 'DINOSAUR' },
                         { :value => 26, :description => 'SOLDIER' },
                         { :value => 27, :description => 'PART_ETHER' },
                         { :value => 28, :description => 'FULL_ETHER' },
                         { :value => 29, :description => 'CARRIER' },
                         { :value => 30, :description => 'MOUNT' }])
AffectionBitvector.create([
                           { :description =>'BLIND', :value => 0},
                           { :description =>'INVISIBLE', :value => 1},
                           { :description =>'DETECT_EVIL', :value => 2},
                           { :description =>'DETECT_INVISIBLE', :value => 3},
                           { :description =>'DETECT_MAGIC', :value => 4},
                           { :description =>'SENSE_LIFE', :value => 5},
                           { :description =>'RECUPERATE', :value => 6},
                           { :description =>'SANCTUARY', :value => 7},
                           { :description =>'GROUP', :value => 8},
                           { :description =>'CURSE', :value => 9},
                           { :description =>'WIRED', :value => 10},
                           { :description =>'POISON', :value => 11},
                           { :description =>'PROTECT_EVIL', :value => 12},
                           { :description =>'LEATHERSKIN', :value => 13},
                           { :description =>'MAGIC_PROT', :value => 14},
                           { :description =>'BLUR', :value => 15},
                           { :description =>'SLEEP', :value => 16},
                           { :description =>'TURBO', :value => 17},
                           { :description =>'SNEAK', :value => 18},
                           { :description =>'HIDE', :value => 19},
                           { :description =>'FEAR', :value => 20},
                           { :description =>'CHARM', :value => 21},
                           { :description =>'FOLLOW', :value => 22},
                           { :description =>'WIMPY', :value => 23},
                           { :description =>'SPEED', :value => 24},
                           { :description =>'WORD_OF_HONOR', :value => 25},
                           { :description =>'GROW_FANGS', :value => 25},
                           { :description =>'CATSEYE', :value => 26},
                           { :description =>'WATERWALK', :value => 27},
                           { :description =>'PROTECT_GOOD', :value => 28},
                           { :description =>'DETECT_GOOD', :value => 29},
                           { :description =>'CALM', :value => 30},
                           { :description =>'INTELLECT', :value => 31},
                           { :description =>'DAMCON', :value => 32},
                           { :description =>'ENTRENCH', :value => 33}])
MobileTypeFlag.create([
                       { :value => 'S', :description => 'Simple'},
                       { :value => 'E', :description => 'Enhanced'},
                       { :value => 'C', :description => 'Complex'}])
Sex.create([
            { :value => 0, :description => 'Neutral(it/its)' },
            { :value => 1, :description => 'Male' },
            { :value => 2, :description => 'Female' }])
LoadPosition.create([
                     { :description => 'DEAD', :value => 0},
                     { :description => 'MORTALLYW', :value => 1},
                     { :description => 'INCAP', :value => 2},
                     { :description => 'STUNNED', :value => 3},
                     { :description => 'SLEEPING', :value => 4},
                     { :description => 'RESTING', :value => 5},
                     { :description => 'SITTING', :value => 6},
                     { :description => 'FIGHTING', :value => 7},
                     { :description => 'STANDING', :value => 8},
                     { :description => 'FLYING', :value => 9}])
